On Good Campaign AI, a lord will be able to completely recover from defeat after just a week or so. In code, this is technically done by determining the cost of recruitment. Overall, on good campaign AI, and to some extent average, enemy kingdoms will be significantly more powerful and it becomes essential to take lords prisoner.Ĭampaign AI mainly determines how fast an AI Lord can recruit troops. Each “non-core” fief increases tax inefficiency by 3%/4%/5%. The player can hold 6/4/2 “core” fiefs, i.e fiefs that do not suffer from tax inefficiency. Player tax inefficiency becomes more severe as campaign AI difficulty increases. Poor / Average / Good (i.e the values on respective difficulties would be 6/4/2) Because of this, I figured I should write a guide that explains them.ĭifficulty Settings – Campaign AI and Combat AIĪll of the difficulty settings are pretty self-explanatory, save for the AI settings. There are so many obscure mechanics - some of which are extremely important, mind you - that the game doesn’t explain clearly, and so a huge portion of the playerbase may not even know about most of these things.
Is that a good thing? If you asked me, probably not. Even after 1000 hours, I am still learning new things about this game.